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In 1862, when Farragut's Union squadron was preparing to occupy the vital hub of the South - New Orleans, the Confederate agent L. Merton approached the Austrian government for a passible naval arms deal. Relations between the Austrian Empire and the North were poor during the war. The Austrians tried to interest the Confederacy in steam warships, many of them gunboats. With the New Orleans ironclads, they could present a dangerous challenge to the Union navy on the high seas, potentially capable of overwhelming squadrons on individual blockading stations. In reality, the deal never took place - but it could have happened!

Create your fleet, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, struggle for dominance over the seas in turned-based strategic mode - All of these actions are possible in Ironclad 2 American Civil War. The real time tactical battle mode allows you to set up battles and squadron groups with their formations and management using realistic ship models and characteristics as well as advanced ballistics and weapon models. Choose your ships, increase the experience of your crews and send your squadron into the high seas. Command a battle formation and experience the power of iron and steam in a turned- based maritime strategy mode while fighting battles with a tactical real time naval simulation game. Raise anchor and get Ironclads 2 American Civil War now!

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Minimum Specification: Microsoft Windows XP/Vista/7/8/10, CPU 1.1 GHz; RAM 1024 Mb; GPU GeForce 6600/RADEON 9600; DirectX 16bit Sound; Digital Download; Language: English.

Recommended Specification: Microsoft Windows XP/Vista/7/8/10, CPU Pentium 4 / Athlon 2,4 GHz or better, RAM 2048 MB or above, GPU 256 MB GeForce 7600 / RADEON x1600 or better, sound card compatible with DirectX 16-bit; Digital Download; Language: English.

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From Press About Ironclads Series: Strategic and Tactical Layers

The simple yet pithy strategic layer gives battles new weight, new meaning... The new turn-based strategic game works rather well. During the course of a 48 month/turn campaign, there are thought-provoking choices aplenty. Should I invest in another shore battery at Mobile or invest in something more mobile at Mobile? Should I expand my merchant fleet in the hope of generating some quick trade receipts, or focus on constructing the seagoing warships necessary to protect that merchant fleet? Am I ready to attack Key West, or would it be better to concentrate on strengthening the blockade there?

Tim Stone, Rock Paper Shotgun

Ironclads is a fascinating and elegant product. In terms of tactical combat, this game compares favorably with the Distant Guns series. Hopefully, the system will be expanded to other mid-19th century navies. Gamers interested in the American Civil War or naval matters should beat a path to Totem Games door... The Wargamer is pleased to present Totem Games with an Award for Excellence due to exquisite modeling of ship graphics, clean, and simple interface, and study of a neglected topic.

Jim Cobb, Wargamer

The two brothers - shown above in their usual 9-to-5 attire - have been crafting Nineteenth Century naval wargames for a good seven years now. While Flare Path has not always showered their efforts with praise, the appearance of an elegant strategic element in Ironclads 2 was most encouraging.

Tim Stone, Rock Paper Shotgun